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~ʛɻȱȫɱƙȇȅϼ &

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ADDING HOME_HUB INSTANCES :: :: would you like to join in? or would you like everything brought to you?

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~ The Neon-District.
~this is the Err.~the flow. The city-subcentre... {this is the inbetween Plaza-hub.}
the pyramid of _Flux_ sits here, > between the nexus of city-machine-learning-hub.
the realm portals ~ and the trendy district of NeoKa'town...
the slums & sewers, and the factory district are not too far away - -
denziens of cybercity&the old city traingulate in on this part of the city, for body-mods,
cyborg extensions - upgrades, implants, its all endorned here;

, In neon-city nearly Freedom & peace prevail
the utopia of the cybercity [888:10958;1337} :
pulses & ×‡ῦlt''Ȿ: :::: _ :_City-FareBoard can be found at:

     
         This -has been the city~speech-ing ZzAhhh~ x0.3 ]

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The city itself, a triumpanth! a warm, dank, dark, city of rolling rog, ~cityrats run up and down ballasts and citywalls,franticallylooking fornew routes, in their shadowy enclaves and under stonefloors, the upper levels of the city, breathe their own life To themself. Stirring the Air...
cobbeled paths are guided by aquaducts and waterworks - vacant church halls and sparesely filled libraries...~the UpperGloom,shapeddby its cloisters...
winding alleys, the aquaducts both a water and
sewer network, small rooms,

narrow fit, the homes cost more up here,
space is less too...

rich artifice merchants live up here, well-studyied arcane teachers, more mysterious figures of questionable personality and identity also conduct strange things~if you have the
status in gloomtown..who is to ask the questions?
a first gloomtown seems familar, the name may not be
as it suggests, an actual

name of this city may be found, if we can
get around to learning that, from a city of
strangers, who never have the time for anyone.

 A rain is pouring on Long on into the Night
A City of Irk~ Quagmires beneath.

Ahhh...    Sanctuary itself.
  Who'd might have thought what treasures lurk under so many'eth a sleeping paws The unavoidable sleeping thunderous Rainy City of Dusk. So Twilight Is Thy. Awaiting 'fine eye of Fog.

 

there are guards at gloomkeep gate,
its a dark rainy night afterall, best if we don't let them know about your whereabouts,

we can hide with the shadows for cover, we can
take a shortcut through
the catherdal, or head to the market.

the Portcullis gate will take us back to the CastleWorld, on the other side...
or we could venture 
on into the gloomycity.

                    <You arrive in Gloom-town.>              {  It is The Telegraph Era.   }

the darkness, tugs & fluts along, beneath the suffocating murkwaters. A dank and torrid air fills the Bay.
the docks and  houses at the waterfront; Glow. Illuminating  the night-street air. Their dim-lit lanterns and oil-lamps -strung out across the Harbour Bay- Houses - like storefronts -dotted across the Inlet.  It is a dark Night.

The city of walls and bricks; Both a maze of intertwining passageways and old alley streets
you'd better be careful who you talk to. Boats creak as the water laps against the surface harbour walls, to and fro - the smellsS,Uu
  A Clamour. Better Go. Someone is looking.


or perhaps mysteries stranger still and shadowier than the imagination lie hidden amongst the dark webs and dapths of this stench,
the gloomy unknowable city of clockwork dreams... ~
You are here, in the full swing of the ~dark Undunlandnium~ of the mechanical &metal age.
the rain pours and your silken shoes are wet,
better stay inside, warmth, quiet, shy, dry, safe as houses,
yes traveler, gloom~town, in full~swing

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The hidden palace-city, ahh yes,
the velvet walls and ornate upholestry, design by Urtra! herself! destined to be here for a while, a winner!
ahh yes,




           the palace unexpectedly empty,                          perhaps the owners mischased?
                perhaps ascondered? somewhere?
                    essential information about the                        royal courtyard segments of                             the Houses have been stripped

                         somewhere... 
                               now all you hear is creaks,
                             doors shutting in the                                        distance, far-off murmurs.
                                You know you could ask

                                 the Rich noble locals                                          about it all.. but where
                                       does it all lead?
                                     into social -cul-de-sacs,
                                       royal-baths? who                                                knows... you won't be
                                         able to find out anyting for sure around here, tight as they are. lock it all up, hide the facts of the matter away, from travellers, yokels, champs. serene wooden palace it is.

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Yeah, i know what ya'll want. - too much snooping around the city, thats fer you. Sure, i'll bet i know what you want too.Well, it ain't so easy to get into the Royal Palace unless ya nkow Joluna. you'd do best to speak to teh city counciller chgamber and apply for permissions to enter first.

YeahTask, latest i heard is that a centric-gate was being enveiled, or built for the palace,but... ummm, err, yas' got the city-~news fer that info~ wait a while, but i can't let Yer, In, its on City Council Orders, from the First Chamber Itself.tscccvk, ...spz zzk zzk !\  \ ! . .., psssck
                                                                                 ffssstt...     pa  pan,
                                                                      -___ .

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Passing  through the Upper-CastleWorld , is the High-Society of 
Castle-Life in the Folorn World...
   Murmurs of  gossip drift down hallways,
         down the corridor is what sounds like a party;
                   well-mannered & civilised
         guests are gathered around a games table...  the room curtained-off to
keep their games & gossip, a secret

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This is the inner-upper-Palace of UjLe-UrZa Castle, Proper. The floors mostly go downwards, .
But they also extend to the library extension, here >>>  You can move through to the Upper_
Grand library, ~
> and browse the network of shelves:, information and books, perhaps even
travel down the library-tower, into the villa's below,
past there it extends into the Pastlands of the Towere, populated along the shore and clifface with luxurious pods andintracity workings, <<

through here, lead  to the hallways, and further out : the inner palace gardens and palace itself.

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<~metro~>station
<~metro~>gloym station
~~UpperWay(LibrarySpires)


     -=  The Observatory =-

         - the Astrolabe & Orrerery -

   the city-watch tower,
  the city museum,
the mechanists gallery,
          are all here, in the city-centre,this bears the way into the GloomWorld's Orrery.
           this is the Space-Observation LAbe,Divination is conducted from here;
    Star-Gazing, summoning rituals, Science!Wizardry! 
the folorn cosmology is understood by the study of Outerspace...



 

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Something  glowers in this city

An entity with more glare than the wise elder

 the red men, and their red machine, their vile-power-factory, & their threassian matrix~~
it is the powersource of the city,
and with the runnings of the red-town, the 
city? But what of?
factories? a slumbering mess!
thus the city-commerce, bewitche'd olas
but what?, 

Items in the  city, the museums, treasuries;
being aware of who they are, these secondary interlopers,

-
A fine diamond, in themind's eyes! AhA!
because if you stand in their way, you never know~
~ echoes of a dampened must: 

-"merchantilists:" "with no ire for leniency?"
there is an odd air about here,

the sky thunderous with solopsistic mistude;
dreamlike thunder claps away overhead ~ ~

.
the hum of the city once again noticable.
the City A Bellows ~

 

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... oh, Oh! here I am , aware, at night, alnoe, in the rooms of the Castle Mansion, how easy ist is to live at night! away from the others, peace to oneself, an easy time by oneself, easier, alas, although i'd want a girlfriend, peace, at least, would be peaceful, sexual, mmm, yeah, lots of that. but for now, alive, aware, at night! alas the clock, turned into the clock, sitting here, in this hall, ticking away, ticking as the clock, stuck, as this object, forever, in this house, at please, a dreamworld, stuck in a dreamworld, too, could exit and enterahenever i chose, funny, cen just sit here, and dream, and wake, wow. day and night, but stuck here, in this room, log-fore burnng away, the palace not far away, secrets, you'd better look, 

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      after a brief walk pastthe open areas of the upper chambers, you   gradually  descend, unannouncedly  onto the lower streets...
   
                               Foregone, are many natural conclusions, as the ferrouly intoxicant of the Warm Night air does enmist
the heart fully as to encur a bewilderment, and doth 
A merry pride begineth to enshroden the mind, 
    You willingfully Step outside, peer precauthion, of all the merry elements you already bestride to your pardon, and walk out into the Dusky  familiarity of the City streets -

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Goggles, (dust)                 -35
Hood, (velvet,green)       -45
Hood, (velvet, purple)   
-65
Hood (velvet, Telepathy-150    
Hourglass, Timing      .220
Rhubarb                    .15
Ichor, Cleansing         .25
Inkwell, 
Concealment       ..160
Identifyier Kit           .90
Jelly,
(Repulsion)          .400
Iron, (steam)                  .200
Jar, Preserving               25
Jug, Drinking           .15
Libram, Study               .20
Mantle,
cloth  (+2 Luck)         .300     
Map,
distortion          .200

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                                              -this is Trisskyi's trinkets- How can i help?
                                                        We usually only take orders, Gotta slug back                                                    into the Warehouses, to fetch things.. ya know?
                                                            You can place an order. with my associate                                                                  in the market... No guarantees.
                                                              but if you check back in a few weeks,
                                                               maybe we will have it in stock.
                                                                  Meanwhile feel free to browse the shop. 

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All of GlomCity attempt to ensure their skewed social order -

The Palace draws its curtains, the city folds away; 

underneath it's own gloomy streets of night.

&  the Fog Citadel; still whirring on, as the Age of Metal & Machines, pushed Nirn into a twilight era.
in the moonlight: the city, lets off a sigh itself,

the gasworks, they say,  - isn't just dank. but  in the vaults, the whole
place is filled  up with finely tuned dwellings: elaborate
~ inside of their : mechanisms :- amongst the dark foreboding alleyways.
Why? they say, past meandering into sewers,
the RedSpires Lurk in a hub. like  a lump.
a meeting place , A Wonder Why -to  re-connect with the City Factions & Demigranites
Meanwhile, elsewhere the towering citystreets fill with a gag of lights & faint-laughter,
   whispers draw on long into the night.

     the sound of the rain, pitter falls. 
         the lukewarm air of the night slowly lulls the senses into sleepyness..~

 

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This Grim Cesta-PIt,
Thespirelands! mixed up in city-politics, city-affairs! a dark brooding underworld nook , of Murky strangers prying there wares in the shadows, dodgier looking catpeople flashing their shiny things. A dark interchange! 
The spirelands a darkpit of ecnoomiccontrol and ratkings! alas for a while!  the city down here. is not in control, but       a misshapen
         crazy hole for-all
The city rules are tight?
If you've got it, we want
it. and you'd better believe it. better be on           your best behaviour
   , mixing with these
       smugglers ad                      bandit's is sure to 
    arouse worry. even they miught try to tip-ff the cityguards.

It is imperative that the Thran,turbine, does run all night          and day long: , any disrepencies or disruptions to the machine will just cause further delays to our city-project,
i have sent a number of the citywatch to patrol the power-plant on a rotating shift,THe man

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If the red-turbine and the red-winds powerstation was the
generator
, then down here is the power-core itself,
powered by Elven-diamond-gem.
This part of the power-chain is 
run by the enchanted elves,
Shalara
enchants an illusionary district &
magic-power-flux-pipes are
ran across the city,
feeding
the powerstructures,
the whole sump
, creates a dam
and genetors for the more lustrous
darkcity below, the REsplendent Yawalo
club district is situated here - the happening
spot for night-long decadent parties to 
amuse & delight all-night!

 

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The city is still here, this is atop the Eltnen-fortress,
where the citywalls meander with the mountain, and climb down the cliff-face, 
You can Travel:Through
The Eltnen Gate
and reach the wildlands on
the other side of the eltnenfortressgate,

or you can explore the sewer-scrap more,
Through the
scrapyards and past strange-machines...
factory-wastelands 
foot passage can take you on &
beyond the
red-lands and wastes on the 
clifface here,

city-gardens and fens try to
take-hold here, relinquished connection
with eco-dome & civilization...this place;
also a power-station for the city~wide communications, -thegloom-electricity grid, ~the turbine sump charges itself with the Dammed sewer-system

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And on the very edge of town, the Rather Dubious "Parlour Social Club" named: 
                        ' the Rosy Manor '    quietly sleeps away, relatively concealing its 
                       presence, in the lower shadier districts of the Gloomtown. ... ~

~ Lower Gate of the City of Gloom ~
the gloomforest protrudes, twining in thorns and strange 
structures of organic life. reaching for control. the dark gloomy-foggy forest beneath whistles & beckons with its cries. Is it the Wind? Down in the Valley it is too difficult to make  out.
Unfamiliar luminescent mushrooms sprout like  protrusions from another world.


This is the Folorn Woods, the Lost world of the Faeolaen.

where once blossoms from strange  flowers grew,.
amongst the thicket, life loved, as things do...~nature birthed this anew.
and where strange things lurked, don't let them get you.


This gate will take you out 
into  the Gloom-Folorn Woods

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the turquoise valley of the Ulunteana Xoum & the folorn  weaves impossible rocksshapes and contorted trees, obscuring the valley in every immediate direction ~  the landscape warps into the rockface and the steeped sands create entrances into the mountain the have doors and staircases into the city of gloom itself.,                        ~ The SpireLands ~

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The Underbelly of the OldCity, hides its own secrets...More than you may imagine... The Philospher's
 UnderTower, hides away, on the societal edges of Gloomtown. One frustrated Old Arcane-Philospher-Wizard-Mage resides...as One of the few, who knew the ancient-magicks;
Now, under the Tax-regimes of Gloomcity, he cannot afford
    his Studies & work.He has turned to Firework magics;
       his real magick arts, now pushed into taboo,
            semi-forbidden by trhe Gloom-State.
         the philospher relishes New things, looking,
             searching, for the elixir of life, searching 
               for the lost elusive philospher's stones.
                  But for now,as it would be... the Underbelly 
               of gloomtown,keeps its own  secret passageways,
                  secret even to itself. its cobbled, winding 
                           elevated walkways, backdoors,,

                           Soem strange place for sure....i wonder
                              what will become of those whom live on the edge
                               of the edge of the lowercity.....

 

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We are in one of the residential districts of the DarkCity,
the cavernous sump-works above, and the gluttonous,
tower-struts, embroiled in the rockface, steep-gardens,
tended to with precision and perfection, soft green lawn,
the stone staircases tumble, this way and that, diagonally shifting downwards and upwards,
a city-tumble of snakes and ladders,

You've made it! this is it's warm heart.
the city-centre of the well-off artisan classes,
bookkeepers, scribes, scollsmakers,
inventors, studied types, a philosophers hideaway,
this may not seem like all - But this darkcity has
more then you can touch, as much as youneed,
its all here, or can be brought here, such is the E'erozean efficiency in the 2nd-Era.

the darkcity is quiet, although rent it high,
quality is good, there is nowhere else, hiding,
safe here, away from the dangerous lands,
sitting atop here, above the water,
perched upon the vertice! of GloomTowerCity.

The Spires of the LibraryWorld Arch over the central canal bridges, -
the dark magickal folorn land lies
somewhere beneath...
 you will find both
the
Astrolab & the
Library~Naturalis'Eros`'  itself

the walkway across the bridges
will lead to the 
library-tower,,

Where beyond the  Suspended
Walkways & Halls the UrMu Palace 
is located.


An azorious (Spire~gate) is here
too, this gateway plaza
will lead to

{ the UrMa
portal~lands


,and the{
Tempest~world, across the  Citadel  Walls
through the -
gatespire-.respectively.



        here, gloomtowncity
takes a breath 
and rests,
  as the city resumes

in the Library-spires
Of Naturalis'
,
but the
lands to the south
are under a strange
spell of dark-magic

the city-coiuncil watch have cordoned off the commerce-district and have backtunnels you can use through the tower, but the land is warped.

 

~~Էhe fбrlժrռ ẃбrld ՓԲ Մlտեeaռa  Xoﬗm~ seems to be here.
the city-tower dissapears behind the
fog&clouds, into the Spireland beyond,
the city gasps relief, and the valleys sway and bend to the magical & enchanted essence, 
, a churn and power of twisted nature and darklands of rain&bogs.
strange magiacians must lurk here... chanting&brewing potions with the wilderness' plants. 
hiding away...who knows what else. A gnarled and bent, alienlandscape, contorted by
the winds for milennia, a lost edge of nowhere land,
lost to time; toppled on the edge of
the world itself., where sand-crystal citadels spew forth out of the living-mire of the thorns

You may choose to venture on, into deeper:  Մlտեeaռa  Xoﬗm & the Fбlбrn wбrld

The dry icy-cold air crystallises in it's dewdrops; as the tepid  mists                           envelop the landscape
     The GloomSpireCity warps, as if moved by some twisted monstrosity of demonic nature-magic

   
    the lTvig-gnarled

              rocklands of the Ulnateanae   are reaching
          far into the underpinnings of the citypillar structures ~ -
                    -  All Weeps

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                        O' lah!  shh, quick, look. There is a way up into the Castle complex,
                                    through these walls... Past these sentries,... dont' spare                              yourself   in the wastelands... that city, be lookin' fo r me. they don't know                                             i'm here                There is someone in those woods,

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A tunneled hallway to the Library will soon be built, as lustrous as the DarkCity is, a private residences , possibly the most expensive quarter in the gloom. All the finest clientel pass through here, the Mon'rose'`, drinking parlour & fortune                                   Teller will predict your wore, yours woes & future, you can drink the night away in quiet, the finest                 { delicacies From all over Town.           -_.[Private residences       Are strewn throughout the City~Perch

 There is A Storm brewing Outside of the CastleMoat Walls.

 

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- the Undercity / (the turbine sump) (the twilight city)
                  the actual undercity is here, festering away, beneath GloomHalls.
              the dark denizens of the sewer district, all gather here, in the rotting, underworld haven.
                 This city of dim-light, an odd cocoon for even odder warez and haggles,
                    attracting all the dark& deviant residents of the gloom twilight city,
                     this place became known as a menace to the world above,
                  a ratrun of traps, dead-ends, waste-lanes... the whole
                 place runs of a heirarchy, the sump is like a pit of oozing
                    grubby hands, needies, & squalor. This is maybe 
                      the most unsafe part of gloomtown, the agents &
                        boss-merchants in the overseers tower run the locals,
                     - distortion, extortion, corruption, is all endemic,
                        the turbine factories are but a tool, to bribe the power
                           officials of the city;
Vampires flock here,  swelling,
                                |" in their | crypts, | |;                this place is agush;
                              a literal sewer of flith, dark murky waters, things
                                      ... float past...    canalway water rushes past 
                                   downstream from above, the oldRail Network
                                      from the old city into the cybercity, lies semi-
                                         disused, rather - far below sub-par ..
                                       even the hotel's stink, insect infested rooms,
                                         Mindrot. you name it. 
                                       it feels like the place is swooming with undead
                                          just because...
                                            .....   they must have stayed here too long.
                           

You are in Gloomtown... -twilightcity , the strange, dark underbelly, undercity, -A sprawling cogworks-the sump beneath the palace, sprawling beyond cavernous horizons,, a dark fetid city of night and dusk, gloomy and murky, it lies beneath the fog of 'the well', past and beneath the creater in upper Eerozah...the city, amassing and teeming with shady activity, trade, peculiar barter; a fever-blut of dense brown acrid smoke A thick pollution  Lingers in the tepid Air.

 

ⅉⅈ~ ꞎꭅẽ Ֆӛ҈ӝք    ( the sump ) 
This is the lowest reaches of the gloomcity, this is the lower gloom in all its limelight, like a collapsed city-shelf, that sunk into itself, occupied by anyone & everyone that couldn't pay their way through Uppergloomcity, the place rattles with anticipation & furor. hot clamour & swelter, the lower parts of gloom are both a mine and a clitter-clatter of roughly-built homes, amongst denizens of who-knows-what, built into the mountain and caves, choke full of city-smoke, from the chimney homes ~ mouldy warehouses, strewn with a winding canal system othe city crashes into the countryside - turning into the city undercrofts and Spirelands, before the canal networks descend into marshes & riverlets.
But, here, with the palace resting on the roof of this place, the environment is heaving and both dark and trepid, but alive and jubliant, the dockyards are here & machine-repair-works - cogfitters &  melders working on broken craft . 
the cityworkers gather here, tinkering with the machines,
living their lives whilst in the gloom...

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This Is the Old Factory District;
  In the crossings of the old railway: It Ran alongside the Mews & T-Wharf back before the Glutton. ~ through Old Lanes, lit-industrially - by Spell-Glo-Street Lamps
    A Wharf of the cathedral's. 
Piped~pip'd t'way'in. But...
        Omegadistance
     
 Amongst the tightly packed cobbled streets
     oil-lamps flicker in the Street Fog & Dust.


    Further down Lane is the Power-
                                             District.

     
The City creeps & oozese with Night Delight.   
       It is not long now unti this reaceth a Fever.

the swarm of the central station of gloom is as paralyzing
as it is socially intoxicating;
a hypnotic crows is buzzing, smells, edlights!
the sour city air and foul drains don't put  off
the crowds from amassing their night-markets;
the midnight city ; a hub-bub of teeming
activity, ashounder with deals of warez & spice.
fine foods and wines can be bought;
hurried men & stagecoaches pass
on the rainy streets - the walls,
move, as if  to breathe.
the sky, like gas,
zepplins fly past ~

 

Ahhh... whats this there is an underground passageway...
         i can take this aquaduct, across this bridge - avoid the twlight city itself;
                  and head down through the aquaducts -

 the  city-access to ċყβЄჩ~\сїէŷ-_-
can be gained entrance to here ~ 
____/|\\\ċყβЄჩ~\сїէŷ-_-_-_-__
houses the NewCity - the second city, of all the Supra-advanced industriy and technologically advanced districts of the CityDark.
for residents of the DarkDistrict, luxurious entry to: ____/|\\\ċყβЄჩ~\сїէŷ-_-_-_-__
can be acquireed by speaking to our porters here.

down here in the lower-siump world, something festers. something reeks.there is a being, whome liveth amongst these walls of Sewer - they be knotst fully known. Evil is not a concept to hir, perhaps not even sin a concept. for thse things, part partake of another world, entirely but.Here - in the GloomDungeon domain - weird spells are scribed.Exotic & repugnant incences choke the air - t charms are tended to ~hroughout the night- this may be the Underworld domain -  perhaps there is a way down under there -.

A generator churns -A whirring, constant excited noise. The city resource confer their backup power generator for the gloomtown, Stone  drainage funnels down into the waterworks system, as a way out of the darkcity.

 power-factories Buzz into the Night
pixies seem to have made their home here, amongst the waste-streams.
amongst the glut, the whole place smells, a polluted, rotten old thraxis, pyrexian sewer zones, all&nothing but mud, squelching, dripping,

ooozeing
, spillages everywhere, all the ivies are drenched in sallow & soot.

the sands of the red mountain sift and casters take footing to ply their sand-dust: barter magic, fire -burn every corner or so, the heat of the machines has been  causing the whole place to sort of redden and browenen
but shadier things lurk beneath the sewers, begotten oddities, things rather not to be discussed.                                     
   waterways, reach into even danker wells of rancid water,   still, too quiet pools of shadow,
the way through is dark, no obvious passages,-perhaps
on foot is not easy,
to travel through here we will need to improvise, find new routes,
the Elenen is not a safe Portal zone, but 
further down the reach the green rocks,is
omoniously slippery- strange vents, of trap
ped dust, poisoned air. gluts of smoke drift,
dont look
keep going, keep moving
  ... something clangs about, down here....

As you pass down the street an odd voice beckons to you from an ajar door, a strange hooded old man
whispers and mumbles quietly, asking for you ear...
Startled, you grasp at your map-papers and stop in awe and fright.
"You muist beware,young child.... the most strangest things lurk through these tunnels"

they know what you want, where you are...

**plip-plop* plip. .drip. . drop. drip. plop .. plip. plpo.plip. .* *~ ~  drlip..bldoob

You quietly pass through the sewer grate, and turn the rusty key, already inside the
lock.-the rusty iron door makes a creak as it swings neatly across...
there are canalways here- walkways you can take- through
to the lost city-the undercity... its not easy to see the underworld- but it is there...

the man seems to mutter more words in the
darkness, but they cannot be made out, something about a shadowy presence, aware of my wherabouts,

The city yonder doth hath power, its charms are
strong.You'd be best to take sides..youngone, 
stay on the side of the weak & humble, those who
have to voice, the good people of gloomcity...
don't go about pickpock'eting innocents,
you can shift this balance far more devisive
Masterminds seek to disrupt social balance even 
further in this city... better be sharp, and safe,Selawayaviscak****

The usual, uneasy tension pressures the night-streets ambience of gloomtovn again this night, a smokey fog distills the fetten air.
         Zepphylins of the upper-empire scoure the night skies, looking, looking for something, or someone. or what, whoever               knows for sure....
        the clockmaker is in his tower, making and tinkering the                     clockwork  trinkets in the early hours, 
         his services pressured and pushed to the edge, with the                night-watch curfew, the limiting of daylight trading, or othermeans the clockman is looking for extra work,of a more                      subtle kind.
           with the streets & city of gloom a mess;
         the clockmaker retreats into his hideyhole up above...
            the shops a' running out of food! 
            running out of basic supplies... who'd 
            have thought this could become of  the 
           city of gloom. The only city this side of
          the Eerozia Mountains & the Folorn Gap.
         but here we are... the GloomPanic has
            gloom society is turned upside down;
           ... and with panic, like this...

the wastelands that surround the edge of gloom-fortress run-down into a scrapheap
A Pyrexian monstrosity, a klaxon soundwall, de
of derelict monolithic structures,
decaying wells, magically sealed-doorways
and winding passages and steps, either
leading into waste-ways, dry-marshes,
brambled-vegetation & murky
lower-canalways & rubbish-barges
sfilled with tip-waste from the middle_gloom
citykeep in the upper-lands...
turbines and engines for the factory
city above meet here with 
the other gate back out of the city,
tempestuous arias of churning passages of ewer-water collasesce with dank riverbanks of mud-soap....
the industrial district they csay canlead one along canalways intothe deeper foreboding of the 
CyberCity Proper.
perhaps look around,
maybe we can find a way

UnderTow~
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