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And meet the wonderfull!! ~~~:~~~~~~~~~~~~~~~~>~~~>~>>>>>>>>>
zone: the 'enchanted' woodland


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You notice a cavern entrance through a dim-lit door in the rockface -
You may explore inside if you choose..





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The crumbling facadᶒ of the ruins of the old city tumble before you, - the feet of the gloomcity-state, surrendered to the forces of nature, the foundations of the castlekeep become swallowed by entangling vines and the sunken valley in the hills of the enchanted forest. something about this place - - seems occluded, mystyfying, the forest swelter appears before you , like a glimmering reflection upon a river, The forest is mildly warm, semi-humid-semi-temperate forest. A technical rainforest, due to high amount of rainfall. - something about this place is suggestive - almost the enchanted presence, a lady of the forest, hides here,but this wood is alive itself. this dark upper wood both hides the caves of the undercity , and tree half-elves live in the woods.
















( The Castle Forest )
Around the UpperCastleWorld, lies a vast Moat. A Castle_Getaway. these are the old Foulain hunting grounds of the old royal dynasties. This is the valley gorge, where the outcasts are sent. this is where ther eis respite. and peace. and long-forgotten nature.
the castle moatlands plunge into the land, thick woods & new growth sprout profusely from the loam-soil.
These lands go far. the walled-utopian gardens of the city are developed from this earth, its caves and waterfalls used on which to build the city. the Spirelands enricrle this land too -a hilly,rocky network of craglands, spires - leaving the city region, off into the didstance. there are outposts and foreign quarters spread across the wilds - This forest is said to be strange, knowing. dreamlike- it shifts. odd, Wyrd.
the castle forest ~ moved, to a state of enchantment now - brought to life by spirits.


One of those --_Slitherer-~ creatures from the Sleepy-rootwater
forest seems to have caught up to you ... and is preying on you...
it senses your whereabouts again - and is
moving towards you very fast,
Do you: Take shelter in the nearby Forest Sanctuary?
Or, wander hurridley on, deeper into the enchanted forest?
the Gentle breeze of the Garden scntuary is all but too alluring. the warm sea-salt airs hide the gower & glow of a deep land of magical pervading foliage. Trees, valleys and hills scatter down for miles, with an almost uncanny spiritual presence at their definitions and edges.
the world around you seems to Howl in anticipation and longing. There is some sort of Valley village here, These are the lords realms?
some enchanted township? is it mere illusion? or really there?
But before you can think, a half-naked Magical being is seated before you. ...
SssssSSssssssSS, Hey you! Yes you.
don't go anywhere. Hey. I like you. came to talk? i have,
...time for ya. This pace, its changed, strange & old, This forest talks,
...time to see.. wait for it? it'll help you.
you'll be okay. Just don't wander too far, in this life.. be god, fulifill your dreams, good wishes.
upon all in the lands...the NightForestI moves through here, but she has her own mind...not illusion.
I cam e to be for another reason.
these rooms, they lead elsewhere.. interconnected,
no - stay long. I cannot lead the way.
You already know the way. Did we meet before? We'll meet again.
the Wise Ones await your arrival. They'll be pleased at what you've come by.
Where were we... YeSSsssss. those slithereers, those, creatures. - She boke out of tone. continuning to speak in hush.
You don't think you know. But they want you. they won't take mercy, they are not of Life. Not our life. Our life is precious.
but those creatures do not understand. THids world is full of 'em . It's hard to understand. why they are here.
they love us, but they will eat us too. they are strange and prey and prey n us too.
this world is odd, you'd better get accustomed to it. The wind howls at the doors, the night comes by on itn its own strange way.
-
- the Fawn-like woman in the house stares at you - . after a breief look of confusion she continues to talk.
"These stairs lead down into the lower worlds, the way up and you'll meet the glloompalacecity of course, But down -
this world is Marred with a trepid tropical energy... a Muddy marsh, the forest's enchantement, Yes, but its also a Swamp,
Stretches down like a puddle into the Basin of the 'ofolo'uu``. Its warm enough here, mind you. who are you?
Tere'llis in the next room. Ask her if you can be of any use.
We are in the Ugg-Uhk Hills, peatlands...







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There is a Rope Bridge over a Dark Chasm, into a Ravine & pit.
It should be possible to cross the bridge safely, if the load is light.
For crossing with a light-loaded Mule or donkey, roll a D20.
1-2: you and the Mule fall, and carry on squares below, attending the consequences.
3:4: small item is dropped halfway crossing
5-20@ you and donkey cross safely.
If you choose to cross the RopeBridge As it is You must roll a D20, and only if you roll a 1 (one) will you fall.
If You fell. This is where you landed. The fall was not far, but enough to disorentiate for a full 2 days any players or creatures.
You land in a strange Cove. a Pit-Viper lurks in the shadows. But it turns out to belong to a particular Enchantress whom
Resides in this Wallows. the pit-viper is Friendly, and will only attack or protect on the command of the Enchantress.
She does not speak but instead glances at you, and then attends her Weaving.
She satres,as if to convey the OuterEnchantedLands;
..... the enchanted world sways beneath you ....


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These woods are strange .... dark, wet, Dewdrops, shimmer through the crevice above ... illuminating vegetation, luminescent fungi - waterfalls into the valley below, vines droop from the caves -
almost a type of gateway seems etched into the rocks ~
Over-ripe friuts fill the valley with their sweet, corky scents. we are not alone here - dragonlily-filies dance in the shadelight - rockvipers hide amongst the caves,
strange druidic totems seem to decorate the trees,
As giant exotic flowers sprout - ~
treefrogs croak their nightly songs ~
peaceful - yet undeniably dangerous
- the forest sings to its own lullaby.

Ineviatable, thick, lush, darkgreen forest, lay before us, A mind crawls beneath uncountable leaves ~- but it's Inescapable presence seems Misleading, Alluring... constructed...
But as if it wanted to suck you in,
The Gates to the City, seem oddly Quiet, no-one is around?
It is almost as if they did not dare go near the forest gate.
The woods seem to murmur & Glance & Heave in the Wind as Boughs break in the Breeze.
Yet everything about this place misleads the senses. A strange Wet Fog envelops the land, There seem to be faint- bright lights coming from out of the Forest
We should make a move....
Perhaps there is someway through to the other side of the Clearing
~the forest weaves a strange cry, a
a ferny gust of a deep far-reaching, bellows, a sigh of souls, breathes inbetween the trees & hills -, ~ -
so hardly known, yet so misunderstood, so frail,
so... vanishing, so dense and rotten, dry, opaque.
a place of green, not just lost,
through the path, down the way
there is a shining stained-glass, ornemated road,
a path leading yonder. Back through the ,hidden flower garden,
and through the chicane valleys, the utopian sanctuary on one side,
and past the overreach, and then to
Bring you to the lower area districts of the Library=-SpireTowers
, the mellow bay, the terrids, the fawflush, and spire-pillar foundations, - the Gloom City gu`ld _gate~ ~ ~~ ~ ~
<< and the residencies of the lower library keep-city,
you evasively sneak past the trolls and Ug-Uk & Thala that were stalking you through the edges of Gloomtown
and wander into the warmth and relative safety of a nearby shopkeep Inn. A magical salesperson's abode.
You may stay the night without barter , the sanctuary, and
beyond lies who knows what; mystery, and a foreboding strangeness.... dark horizons... the paths lead into the forest, through murky clearings. the woods surround all this part of the side of gloomtown, the city seems vaguely present, the Pagan sancturies and primeval woods surround the shopkeep, you can choose:
either take the gatekey and return back to gloomtown, or:
follow the path, deeper into the enchanted woods...
the enchanted lands, woodland of mystery, the singing hills, the aching forest.... past the relative warmth of the
Inn, lies a fallow paddy, an old worked & worn, but well-fertile land. tilled, but overgrown.
The spring forest in Upper Ee'rozia world twists and turns, following the wetlands downwards into the valley.
the presence of the gloomcity, shrouded, vieled, by marsh-fern and oakhills,
newgrowth springs everywhere,
the forest has eyes, senses us here...













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"It took me a while to find you -... wanderer, one..."
"not forever i have waiten, here... time chooses to pass -
differently."
~ - This secluded Fen, whereath this WildMan sits -, the the leaves sofly speak a harsh rhythm - agoth with shadows, the fall of the valley curves into a blossomfall of richly vegetated swamps - paths off into yonder wildlands -
the wildman eyeballs you - as if to speak of lost moments -
the enigma of this man lends itself to all sort of far fetched theories, your mind races, as you try to think, what.
who, ? "You are here not just for any reason" the man speaks. " this enchanted forest world does not just meet you without reason." ----- the look in his eyes seem to suggest this ForestWorld creates and reshapes doorways. "Turn one way, is not the same- turn another, is different one day."

The dense overgrowth of the enchanted woods make their own habitat.
the natural life of the spirit-woods has warped an organic doorway into ±Ţħĕ թдցай Ẅჹ჻րչႴ°±²
Will o'wisps flit about in the moonlight, various faeries shy away behind rocks,,
and between boughs. Even the forest-spirit creator herself is present,
the enchantress of the forest, lies camoflagued,dreaming her world,
the paganworld is unique, in its own fauna, its presence
it develops naturally when the WildLands blossom.enough ~ ~
You can travel into the PaganWorld using the StoneCircle.
Or go through the clearing.
this natural barrier is sometimes cotrolled by the forest enchantress,;
The will'owisps change the entrance and the enchantress makes the
trees move to create a new landscape.





















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far out - past rolling hills & richly-textured forest~mazes of the enchanted lands, Is the
Green Realm: -a sunlit wild, Eastern Homelands. there is a FaeGate portal here:The intense Duo-summer heat seems to brought the portal to life...
would you like to travel with the portal to : ƭĥė Ɠʀϵέη ҉ᶉḕᶐƪɱ (ƉȱƪӎՀղ ᾧϕσđ) ?










The Cool Waters of the Tempest Bay enfreshen the aura currents of the air ~ the Domain of the TempestRealm
willows and soft-mossbough over the lands ~
- a sunken valley,
~the reflection in the Pools from the gem-white Chernasses' is strangely exquisite.
the moistened air hangs over the valley, as if time itself had drooped ~
perhaps there is a way to walk down the hills into the bay...







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(( There is a WizeWoman who steps in the clearing, unsure of her, you ask her, her name.
she replies that she is the lady of the forest, guardian being devoted to protection of nature and the forest's life.
She says this forest was enchanted long ago, but not so long ago, by a kind spirit, who made the forest in a spiritual image; and made forth spirits to take care of the trees, rain for the leaves, it became a magic place; enchanted throughout ~
you don't need to fear the forest, it is your friend,
to mistrust the forest it to misunderstand,
the forest is at the heart of all the Naturali's Realms ~
why, this place is sacred, paths lead you all the way into the PaganRealms,
into everywhere else; the night forest is overthere ,
the mountain valley to the east;
these lakes cascade and form the deeps of the enchanted forest realm.
waterfalls and deepponds lead into the Rainlands,
and also the TempestWorld
for forever,, if you seek something
it will find you,
somehow,
there is
something
be careful on
your travels,
if you travel into the tempest whirlpool,
then its better to seek knowledge
from the Merpeople first,
but they swam downriver not long ago,
most of us from the northern E'erozia lost contact
with them, ~ ~ ~ their ways, ~~ are watery ways,
slippery types,,,,









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Far away, almost without noticing, you stumbled down into an unknown Vale. a mysterious warm spiritual energy permeates this islet, shelted from the swamp, a good-looking, soft-hearted hermit has made a home here. In the aura energy, kindness can be sensed.
Is this the forest, guardian spirit?
something, certaintly is unique about this woodland, i wondered why certain plants grew here, ....
the Wildman smiles at you, seeming a certain sense of interest


